Welcome

So a long time ago (the mid-1990s), the greatest writer in comics agreed to take over the writing duties for Image Comics' Supreme. He would radically reshape the character, the book, and due to forces beyond his control, a whole comic book universe. And it led to an award-winning run of comics, three additional titles (among several proposed) and ultimately led to the genesis of Moore's much better known America's Best Comics. And then it all went out of print and was forgotten by way too many.

Having gathered quite a bit of information about Moore's Supreme and Awesome runs, I decided to create a home for the forgotten Awesome. Over the course of a year, I put it all together here.

Each week I did a main "Weekly Reading" post that was a read-through of that issue. I followed that up with a couple of other posts about topics from that Weekly Reading or whatever else I came up with to talk about. You'll find the lost Youngbloods in the Youngblood section and the fan-edit of the last Supreme in After Awesome.

Below is the archive of posts broken up by book. Thanks for checking the site out!

Book 1: Supreme: The Story of the Year

Book 1: Judgment Day

Book 3: Supreme: The Return

Book 4: Youngblood

Book 5: Glory

Book 6: After Awesome

Book 7: 1963

Book 8: Night Raven

Book 9: A Small Killing

Monday, September 18, 2017

Weekly Reading: Judgment Day Sourcebook

Published by Awesome Entertainment in May 1997


The cover:


Title: None (as far as I can tell)

(As always: Alan Moore's Awesome books are currently out of print. There are a number of ways to read them, which can be found on the How do I read Moore's Awesome works page.)

Welcome to Judgment Day. We're going to start with the little-read Sourcebook story, which acts as a kind of prologue. This Sourcebook was distributed exclusively by American Entertainment, a company that specialized in variants and signed issues, so you had to buy $10 worth of comics from them to get this for free (meaning not many people did).

It features a Rob Liefeld cover featuring Agent: America (I think). From my reading of Awesome's run on Fighting American, I'm pretty certain this isn't supposed to be Fighting American, but the Agent: America (check out the shield) character he created . You know what, it's just a cover, so I'm just going to move on.

Inside, we get a six page story entirely illustrated by Chris Sprouse. Here it is, so you can read it if you haven't:

  
  
  
 
There's kind of a lot to unpack, so let's dig in, shall we? Let's start with Hermes (known as Mercury to the Romans). He was the emissary and messenger of the gods. He was often portrayed as a trickster. He's a little like Awesome's version of Loki, but more powerful and majestic.  He is described as moving freely between the worlds of the mortal and divine, and was the conductor of souls into the afterlife. And, perhaps most importantly for our purposes, he was the god of language.

As we've talked about before, for Moore, gods really exist, but the only way they exist is as stories. The more power we give those stories, the more power they have over the real word. And Judgment Day is all about stories.

We also have Moore's view as time as a fourth dimension, where everything has already happened, but we just can't see very much of the fourth dimension. But to him, fate is already written.

In his throne room, Hermes is calling everyone that ever was and ever will be to hear his story that will span from the dawn of the world to the end of time. It includes every story imaginable, from comedy to tragedy.

I believe his use of the phrase "shades" alludes to Plato's allegory of the cave, which suggests that what we see are just representations of actual things. There's an idea table, and all other tables we see are just shadows of that table. So, everyone in this story is just a representation of the ideal or archetype. But I could be reaching.

Moore uses the final line about "All Fires" to show us a fire. We switch to a pulp fiction story from the 1930s. Three heroes are battling Dr. Lucifer (an unseen villain) before his headquarters explodes. We have The Fog (a Spirit or Shadow analog), The Phantom Aviator (a WWI flying ace) and Jon (also spelled John on the same page) Prophet. While Prophet was a Liefeld character from his Image days, Moore has reinvented him as a Doc Savage-style adventurer. In fact, if you imagine Sprouse's version here with a red t-shirt, he looks like another Moore-created Doc Savage-inspired adventurer.

Prophet passes an important package to the Phantom Aviator before he and The Fog seemingly die in an explosion. Prophet explains that the package is "the most important thing in the world" and it was given to him by Zantar (a Tarzan homage we'll meet later). Assuming you've already read Judgment Day, of course the package is Hermes' book of destiny.

Moore uses the line, "I'm afraid it's in the laps of the gods..." to go back to Hermes. I don't particularly think the transitions work very well, but they don't take much away from the story, either.

Hermes tells us that his story is fit for gods and has no beginning or end. It exists all at once, as the characters within live eternally as words. There is no past and future.

We then see the League of Infinity's Time Tower. This is a scene referenced in Supreme #52b (which wouldn't show up on comic stands for four months - good job Awesome), where the League (as adults) are coming down the steps to fight Darius Dax and run into another Future Woman and Giganthro as they are coming up from having testified in the Youngblood murder trial (which we'll get to in Judgment Day).

I don't know why one Future Girl is dressed in a uniform we've never seen before, but I'm sure it made more sense in Moore script. We get an interesting tidbit that the League first learned of Giganthro's existence from the murder trial and then we're back to Hermes.

Hermes tells us that his story twists and winds around itself, suggesting again that time doesn't move in a straight line. Within his story will be men and gods and whatever comes after gods. They're all caught in a "tale that is itself all tales." I'm not sure how much more obvious Moore could have been about the book of destiny.

We're then onto the old west, meeting some characters who will be important to the Judgment Day story: Nighteagle - the Native American shaman who is the master magus of his time and The Brimstone Kid - a cowboy who supposedly made a deal with the devil to shoot so fast.

They're talking about having left Kid Thunder to confront Deliverance Drue (which will happen in Judgment Day) on his own. Nighteagle seems to understand that everyone's story has already been written, suggesting again that the magic in the Awesome Universe is based on Moore's idea of magic based upon the power of stories. Nighteagle is getting ready to communicate with a future master magus who is summoning him to testify in the trial, which we'll see later.

Back to Hermes. Here he's getting into the power of stories. Men fear what they worship, no matter if it's a god or a lover. There's a nice line about how "they fear the altars where they bend their knee," linking praying in a church with getting engaged to a fiance.  He then talks about how people should fear any stories that they study intently and give power to (such as the Bible), because when we give them power, they have the power to cause plagues, war and killing.

We then switch to an accident at a beach. This probably happened in the '80s or early '90s and shows a young Leanna Creel after having an underwater accident, where she received her power over water to become Riptide. Her mother reveals that her father knew this would happen (he being Storybook Smith, as we'll see).

Then back to Hermes. He's telling us to beware stories that gods tell (like this one he's already ensnared us in) because they trap everyone. What are our own personal histories if not stories within fate, with literary displays and endings we can't guess at. We go back over our memories, over and over, looking for new clues, even as we move on, heading toward our final day.

When we get caught up in the story, we forget the power words can have to change the world or even to kill. And with that, he looks directly at us for the first time in the story, making it a personal threat. It's a nice little trick to make the moment more powerful. And then Hermes leaves, flying away. And we see his empty throne, making us wonder if he was ever there at all.

It's a beautiful little thing, explaining Moore's basic idea of magic and fiction and time. The rhyming of Hermes is a nice touch. The little scenes for the other characters don't add a ton, but are nice additions to the Judgment Day story. (Some day I might cut all the pieces together into a chronological story and see if it reads any different from the way Moore cut it up.)

So the only question remains, is it necessary, and if so, was it right to publish this way? I would argue that the Hermes part is very much necessary, as it's a beautiful explanation for the entire series. It adds flavor and depth and with the Chris Sprouse art, it just looks beautiful. I would feel that Judgment Day would be lesser without it. And yet, later when Checker published the trade, they left it out for some reason.

After this little story, we get a note from publisher Jeph Loeb and then samples of Moore's Judgment Day script (which, I'll deal with as we get to those portions of the story), and Rick Veitch's character designs (some of which we saw here and some I'll post later this week). It's a nice little package and worth finding.

I wrote up some annotations for this story, which can be found on the annotations page. As I'm doing these on my own, I welcome any suggestions on them.

As an added bonus, you can see Sprouse's sketches and layouts for this story below (which I stole from the always wonderful Alan Moore World blog):








Friday, September 15, 2017

The upcoming Forgotten Awesome reading order

After The Story of the Year storyline ended in Supreme, Moore started working on three other series: Judgment Day, Youngblood and Glory. He planned to have these series intermix, giving the opportunity for crossovers. However, Awesome's financial problems threw everything out of whack, so we need some clarity on what order to read all this in.

Starting next week, I'll be following the order laid out below for my weekly readings:

  1. Judgment Day Sourcebook
  2. Judgment Day Alpha
  3. Judgment Day Omega
  4. Judgment Day Final Justice
  5. Judgment Day: Aftermath (excluding the Youngblood and Glory stories)
  6. Supreme #53
  7. Supreme #54
  8. Supreme #55
  9. Supreme #56
  10. Supreme: The Return #1
  11. Supreme: The Return #2
  12. Supreme: The Return #3
  13. Supreme: The Return #4
  14. Supreme: The Return #5
  15. Supreme: The Return #6
  16. Awesome Holiday Special (the Youngblood story), Judgment Day: Aftermath (the Youngblood story) & Youngblood #1+ (Twilight's story)
  17. Youngblood #1
  18. Youngblood #2
  19. Awesome Adventures #1
  20. The leaked Youngblood script #4
  21. The leaked Youngblood script #5
  22. The leaked Youngblood script #6
  23. The leaked Youngblood script #7
  24.  Judgment Day: Aftermath (the Glory story) & Glory #0
  25. Glory #1
  26. Glory #2
  27. Supreme #63
Whew... that's a lot now that I look at it. Not all of them will take a week to cover, so I might not stick to the one issue per week schedule I've been on. And there's some more fun stuff I'll be throwing in. And depending on how I'm doing after all of this, I may look at some of the stories that came after Moore that used his characters and concepts, as well as how the ABC universe grew out of the Awesome universe.

Anyway, I hope you'll continue on this crazy ride with me.

Wednesday, September 13, 2017

Weekly Reading: Supreme #52b - part 2

(As always: Supreme is currently out of print. There are a number of ways to read it, which can be found on the How do I read Moore's Awesome works page.)

Okay, hopefully you've kept up and read both the main story in #52a and the backup features in #52a and the main story in #52b. Now it's time to look at the backup material for #52b. Clear as mud.

While the backup features in #52a contained a retro Suprema story, the rest were mostly timeless features that could have been run at any point in Supreme's history. Not so with the features in this issue. These stories all have a distinct retro feel, but are wonderfully different from one another. Let's take a look.

We start with a one-page public service announcement that you'd often find in comics from yesteryear. I remember reading one-pagers with Spider-Man or some other character about not doing drugs or checking the battery in your smoke detector. Alan Moore being Alan Moore stretches this idea beyond the breaking point with "Supreme shines a light on National Flashlight Battery Inspection Day!"

Supreme warns two children that rather than going out to play, they should check the batteries in their parents flashlights, because who knows what tragedies could occur. Finding spent batteries, the children agree, "We'd better replace them all... and forget about going out to play!"

"That's right! Those kids may be happy now, yet by this time tomorrow they could be orphans!"

Some inappropriate laughter concludes the joke. Maybe I've read the joke too many times for it to stop being funny or it wasn't really all that funny to begin with, but it does add a nice little flavor to the wealth of extra features we get.

The second is much better. Another of the World's Finest pastiches, this is the "Secret Origin of the Professor Night/Supreme Team!" The trio of heroes are congratulating themselves after foiling the Walrus and the Carpenter when Professor Night shows them a picture of when Supreme and Professor Night met as children at Star Beach Amusement Park, which they'd both forgotten.

Twilight reminds us that Supreme and Professor Night met as adults on a hijacked plane and learned each others' secrets when they both excused themselves to change into their costumes. But Supreme does remember visiting his aunt in Star Beach as a kid. And there he saw the Kendall manor, where Taylor lived, but he didn't venture out during the day because of his illness. He also saw the boarders at his aunt's boarding house before heading to the amusement park.

At the park, he witnesses a gang dressed up like monsters rob the park. A young masked hero, calling himself The Midnight Mask, confronts them but gets thrown off the roller coaster. Kid Supreme turns up in the nick of time to save the masked boy. They chase the monsters into a tunnel, but lose sight of them. Kid Supreme's sight supreme bothers the Midnight Mask and they soon separate.

The next day Ethan called on Taylor and noticed sand in Taylor's shoes. Taylor, for his part, noticed hair dye on Ethan's fingers. They both admit to their secret identities. Taylor says that his idea came from the pulp magazines he likes to read, which feature stories on pulp heroes, including the Phantom Aviator. (This will be a point to remember for when we get to Judgement Day next week.)

The boys suit up and decide to check the tunnel again. They find a trap door that leads into a giant tunnel under Star City and Kendall Manor. There, one of the monster crooks tells the other two that the cave leads to the legendary underworld and kills the other two to keep it all for himself. Supreme and the Midnight Mask go after him, but he trips and falls into an underground river. The two heroes dive in to find him but the water's mysterious effects sap them of their powers. By the time they give up and head home, they've forgotten the whole adventure and each other.

This story concludes with Twilight wondering if the tunnels, which Professor Night built his Halls of Night into still lead to the real underworld. We never find out. This always seemed like an idea Moore meant to use later but never got the chance to return to.

Then we get an awesome assortment of covers (drawn mostly by Rick Veitch, but one is by Melinda Gebbie) from Supreme's adventures, from his "imaginary story" death to Judy Jordan getting secret powers to Supreme returning to biblical time.



Then there's this description:

"Always especially popular amongst Supreme readers have been those stories, like this one, where Supreme travels back in time using the League of Infinity's time-tower to match his skills against champions of the past. In this old testament tale, Supreme not only battles Sampson and Goliath, but uses speed supreme to part the Red Sea for an unwitting Moses, for whom he also sets the burning bush on fire using his heat vision."

Um... what? So Supreme was Moses' God? I love that Moore just tucked that in there.

Finally we get two week's worth of Supreme's newspaper comic strips where he fights a series of classic comic strip characters, such as Popeye and Li'l Abner. They turn out to be robots--Syndicatrons--created by a Rube Goldberg-like inventor, who is upset that the characters have stolen his space on the funny pages and set out to discredit them.

While it's impressive that Moore wanted to expand his examination of the Superman history even to the newspaper strips that were popular back in the day, what interests me is less the structure of them and what he decided to include within them.



I've talked before about how Moore was starting to erase the boundaries between fictional universes, and here he's continuing that effort. We're getting Supreme interacting with Popeye! Add that to the cover description suggesting that he interacted with Moses and you can see that there are few boundaries left for him.

You can say I'm reading too much into it, but I really think that by this point Moore has started to see all of fiction--including religion--as fair game to mix and play with. In Idea Space there are no boundaries.

Keep that thought in mind as we head into our next stage with Judgment Day.

As always, please check out the Supreme Annotations Page, for all of the details and references that I completely missed.