Welcome

Having gathered quite a bit of information about Moore's Supreme and Awesome runs, I decided to create a home for the forgotten Awesome. Over the course of a year, I put it all together here.
Each week I did a main "Weekly Reading" post that was a read-through of that issue. I followed that up with a couple of other posts about topics from that Weekly Reading or whatever else I came up with to talk about. You'll find the lost Youngbloods in the Youngblood section and the fan-edit of the last Supreme in After Awesome.
Below is the archive of posts broken up by book. Thanks for checking the site out!
Book 1: Supreme: The Story of the Year
Book 1: Judgment Day
Book 3: Supreme: The Return
Book 4: Youngblood
Book 5: Glory
Book 6: After Awesome
Book 7: 1963
Book 8: Night Raven
Book 9: A Small Killing
Friday, September 22, 2017
A universe of characters - part 2
Wednesday, September 20, 2017
Alan Moore on Supreme, Judgment Day and selling out
The first appeared in Combo Magazine #29 in June 1997. In it, he talks about his work on Supreme and what he was attempting to accomplish with Judgment Day and his plans for the other series (I didn't know that he didn't plan to write all of the other series he had proposed).
It's one of the few interviews he gave about Awesome (well, at the time, they were still talking about it as Extreme) before the company went under and he would speak about Awesome in the past tense. In a lot of interviews he's given in the years since, Awesome always gets a slight nod between From Hell and the ABC books, if it gets mentioned at all.
I've spoken before about how Moore, during this period, seemed much more optimistic about superheroes and the comicbook industry in general, and I think this is a good source for that belief. Rather than just being critical of the loss of other genres and other styles of writing, he has decided to put his weight toward trying to dust them off and recreate them.
And I love the answer he gave to the sellout question.
Alan Moore: Ready to pass Extreme Judgment
One of comic's hottest writers prepares to jumpstart the Extreme Universe with Judgment Day
Overstreet's Fan magazine
The second interview appeared in Overstreet's Fan magazine #23 in May 1997. In it, he talks a little more about the genesis for Judgment Day and how he hoped to pull all the threads of the Maximum/Extreme Universe together into a cohesive universe. (And I think that's a sketch for Jaguar Jack that we've never seen before by Rick Veitch up in the top left.)
park ... again.
Winners Squad/ JSA group of heroes. I mentioned to Eric Stephenson [Editor at Maximum] that if Rob wanted, in the course of Supreme, I could remodel the Extreme Universe and make it a much more coherent and dynamic kind of place." A ready-made Universe from the ground up? We' ll take it.
According to Alan, the whole deal went down something like this: "The title was Rob's idea, that was something that he liked. When Eric put it to me I said, 'Well yeah, it's a good enough title,' but it made me think immediately of some big, apocalyptic, end of the world-thing. As soon as I mentioned the words big apocalyptic end of the world-thing, I said, 'I'm already starting to yawn.' It made me feel weary, just the thought of another Big Apocalypse. Eric understood, but maybe it could be taken in a different direction so that it wasn't related to that. I thought about it awhile; it's ended up as the entire three issues, the centerpiece, will be a murder trial."
Moore, of course, is no stranger to revision take a look at what he's done to Supreme yet his work on Judgment Day will, literally, affect all of the Maximum Press titles. "Not only will I be writing Judgment Day itself, but I'm also working upon synopsis notes for how the various series that come out of Judgment Day should be treated. Long-standing books like Newmen and Youngblood won't be coming out of the same way they go in; they' ll be changed, revised, and brought into line with the
vision that I'm developing. The comic universe that I'd like to create." A Universe that, according to Moore, has been lost in the continuity-less world of the '90s. "It struck me that I could come up with something that was interesting and dynamic and also allowed for a greater range of possibilities to grow out of it. Something that opened up a Comic Book Universe the way that used to be more open back in the '40s, '50s, and '60s. Back then superheroes were part of the market, but there were also
Western books, Humor books, Romance books, Supernatural books, War books, things like that. Any conceivable genre have got its place somewhere. I think that that was better, so I'd like to create a fully three-dimensional Comic Book Universe that allowed for some of those possibilities."
Comics Buyer's Guide
Another interview appeared in Comic Buyer's Guide #1229 on June 6, 1997. It's followed by an interview with Rob Liefeld about how he had just finished his Marvel Heroes Reborn run and was jumping back in to do Judgment Day.
Alan Moore has been delighting comics readers for a decade and a half, notably with his run on DC’s Swamp Thing and The Watchmen. Swamp Thing led to a more intellectual approach to American comics and paved the way for DC’s Vertigo imprint. On the other hand, The Watchmen gave fans a revisionist look as characters, its impact is being felt in the comics business on a daily basis.
These days, Moore’s sensibilities are on display monthly in Supreme, where he has been developing the character for nearly a year. His exploration of Supreme’s past has prompted a look into the past of the entire history of that universe. This exploration will take place in the pages of Judgment Day, the upcoming mini-series of which Moore is the chief architect.
CBG: Judgment Day is a turning point for the Extreme universe. Explain a bit behind the thrust of it.
Alan Moore: I was talking, while doing Supreme, to Extreme Editor Eric Stephenson about how, as it turned out, while telling the back history of Supreme, I was also filling in a lot of back areas of Extreme continuity. I was making them up as I was going along but filling them in, nonetheless. I suggested to Eric that, if Rob Liefeld wanted, I could pretty well overhaul the entire Extreme universe as I was going along.
Rob thought I should condense my ideas into a three-issue mini-series. The mini-series would help create a new Extreme universe by filling in previously unmentioned bits of its history. Rob was stuck on the title Judgment Day, but I wasn’t so sure, because it sounded like another apocalyptic story—and, in comic books these days, the apocalypse has become a trifle dull. The end of the world happens every couple of issues in one comic book or another. We decided to see if there were any other connotations we could investigate in terms of a Judgment Day story.
I thought that maybe a court trial might work, as it’s a tried and tested vehicle for a story. I thought I could use that device as a framework and that I could come up with a murder case that allowed for evidence to be called for which would fill in, in flashbacks, this panoramic story of the Extreme universe stretching back to the formation of the Earth. And that is basically what we’ve done. I’ve finished the story, and we’ve got it to all fit into the three issues, and we managed to compress this staggering sweep of history into about 96 pages.
CBG: What was your biggest challenge?
Moore: I suppose it was the sheer complexity of trying to imagine a coherent comic-book universe from its place in the present day—and also its history, which can stretch back to the caveman and beyond. I tried to come up with a completely rounded history of the Extreme universe, stretching into all these previously unexplored places, and at the same time creating a universe that had elements of it that are regarded as necessary, things that should be in there in comics: the kinds of characters, the range of characters, the range of stories that I think comics ought to be able to represent.
I was trying to design, to some degree, my dream mainstream comics universe, something that was able to contain stories over an incredible range of different genres or situations.
For me the biggest challenge was trying to keep all that straight in my head and to tell Judgment Day as a three-issue mini-series that had a beginning, middle, and end. Also, I had to keep in mind the big picture of this universe and how it would operate, once it was up and running.
CBG: How has it felt having basically carte blanche to create your own comic-book universe?
Moore: It’s been a lot of fun! It’s always something that I used to fancy doing back in my mainstream days at DC, but back then I never got the opportunity, because there was a universe in place already.
This is the first chance I’ve had to do it, and it’s been great to see these characters realized. First, the initial sketches by Rick Veitch, because he designed a lot of them, were all wonderful little character designs. They look totally archetypal yet are completely new. They’re sort of recognizable, but you’ve never seen them, which is a great quality.
Also seeing some of the artwork come in, which are some wonderful treats. For example, we’ve created a slew of Western characters as part of Judgment Day. The section in the first issue pertaining to those characters—Kid Thunder, The Brimstone Kid, and an Indian sorcerer called Night Eagle—were drawn by Gil Kane. I didn’t realize until I got the artwork back that he’d be doing it, and I have to say after seeing it that it’s the best artwork I’ve seen Gil Kane do in years—and that’s coming from a big Gil Kane fan. It’s perfect! It looks like he had a ball doing it, and it’s just brilliant stuff.
These two or three pages of Gil Kane are going to be worth the price of admission alone, as far as I’m concerned. It’s been fun watching these characters materialize. There’s been a great deal of pleasure being able to repopulate a comic landscape that for the past 15 years or so has been stripped down to nothing but super-heroes. What will come of it, I don’t know, but the early response has been warm, and I’ve had a lot of fun doing it.
CBG: The mini-series itself has a variety of top-flight talent working on it. Would you rather have had one artist in order to maintain a consistent style of storytelling?
Moore: No, I don’t think so. I think it was me who suggested getting different artists in to handle these different flashbacks and inset periods. The thing is: If we’ve got one artist doing the whole of Judgment Day, he either has to be a very, very versatile artist or you wouldn’t be able to get the kind of difference in styles that evokes these different types of comics.
For example, in the first issue, there’s a Western sequence drawn by Gil Kane, there’s an excellent looking barbarian sequence drawn by Chris Sprouse, and Adam Pollina’s done this wonderful little jungle man two-page sequence. All of these artists bring a certain style to the genre, and they’ve been chosen because they can do it very well. It will make these flashback characters seem more real—giving them a sort of history and a visual identity, as if they were characters that had a long published history.
We’ve gotten Todd Klein to do a lot of really neat logos for the characters.
It’s just all part of creating the illusion of this sprawling back history of characters. I think the result will be better than it would have been if it had been done by just one artist, because it has been planned to be worked on by a number of hands. Rob Liefeld will provide the frame and the background for the story by handling all the courtroom and present-day sequences.
CBG: What’s it like having Alan Moore revamp your entire universe?
Rob Liefeld: It’s going great, actually. He’s full of such cool ideas and he’s always sending us great stuff. Everyone’s having a good time, seeing what he comes up with next. Some of the revamps he’s done are really great—so great, in fact, that we’ve got to get together really super teams to be able to pull off his vision. I’ve never seen him this enthusiastic, he’s just burning up the fax machine with new ideas.
CBG: After more than a year of dealing with another company’s characters, is it nice to be back working on your own again?
Liefeld: Going to work on the “Heroes Reborn” stuff was a kick, but you don’t know how much you’re going to miss your own stuff until you go back to doing it. It made me say, “Wow, I’ve been neglecting my kids and I’ve been a bad parent.” [Laughter]
I’ve said it before: Going back to Marvel was boot camp. When we went back to Marvel, I heard it was for all kinds of reasons, from money to whatever. For me, though, I was lost and hadn’t made a deadline in a long time, and I knew that this project would make me challenge myself and that I would have to get my act together again.
A lot of people told me when the deal with Marvel was going south that I’d had my time with these characters—and to just let it go and get back to my own characters. Judgment Day was coming up, and people suggested I throw myself into that project full steam. So far, it’s been a really great experience. The other day, I was dropping off pages to my inker Jon Sibal and said, “Isn’t it cool working on Shaft, Die-Hard, and all these other characters we haven’t visited in a long time?”
It was a matter of going back to the characters after six months instead of after 12. It’s just business. I was terrified that I wouldn’t be able to do my own six-issue arc, ending with the Cable appearance. Once I did those, I felt my original commitment as laid out to the fans—that I would do six issues—was adhered to.
I feel sorry for the guys who had to work on those other issues who won’t have their stuff published now. The Stephen Platt stuff on Cap was the most gorgeous he’s ever done, and I’m sorry for him that the fans won’t get to see it. We offered the story to Marvel and were told, “No, thanks.” Marvel just felt some absurd need to turn its back on the most successful thing it had in years.
CBG: Will the advent of Awesome Entertainment have any bearing on the post-Judgment Day Extreme universe?
Liefeld: Every year we do a crossover at Extreme, and this year (given our separation from Image Comics), I didn’t want to do another crossover.
We approached Alan, and the result was Judgment Day. The thought was that Judgment Day was going to be the door that leads the fans into the new company. When judgment Day is done, Alan will have built a new foundation that will serve as the platform for everything we’ll be doing at Awesome.
CBG: What comics do you think will come out of the aftermath of Judgment Day?
Liefeld: Right now, Alan has written the first 24-issue outline of a new Youngblood series that will probably not be called Youngblood.
Then, he’s done the same the same thing for Glory, The New Men, and a series called The Allies. These treatments he’s written are just the coolest things to read; his Youngblood, for example, is just Awesome! All of the things that he’s done are terrific, and we’re putting together the teams we feel will work best on each of these series.
We certainly don’t want to rush these things out. We want to do a small line of comics with Awesome, whereas at Extreme we were doing 25 titles at one point. I want to get established names working on these comics—with very high production values—and just do a little line of really good comic books.
The marketplace doesn’t want a big line of comics and it will reject them.
CBG: Where does this leave you personally, now that you’ve been able to stay of your post-“Heroes Reborn” roll?
Liefeld: Right now I’m considering one of the Alan Moore project, because it really gets my creative juices going, but I’m not going to say which one right now.
I keep telling myself that I’m going to do something new, but I really want to do my own characters again. Creatively, it will be a gas, and it’s got lots of fun and great ideas behind it. I read the concepts and the breakdowns by Alan and say to myself, “These are the kid of comics I liked as a kid; I think I should give one a shot.”
What “Heroes Reborn” taught me was that, if you’re not going to be monthly, don’t expect to get any results. The kids want you monthly and on a regular basis. I think it was something I definitely got away from while I was at Image. I feel as though I’d be a fool if I didn’t jump right back in there. There’s a lot of guys in this business who want to use comics as a stepping stone to do movies and cartoons, and, oddly enough, I’ve been accused of that.
I continue to draw comics because I love comics. I love the medium and I love drawing pictures, and I think I’m supposed to do that, not make movies or cartoons. I look at Judgment Day, and it’s gorgeous! The Adam Pollina pages, the Ian Churchill pages, the Dan Jurgens pages, these awesome Gil Kane pages, the Steve Skroce stuff, the Chris Sprouse pages: It’s all just fantastic!
It’s Awesome’s initial launch title, and I think it will really set a tone for the company. It’s the greatest writer in comics’ history put together with the best team of artists available. It means a lot for the company and a lot for the characters, as well. I’m just really excited about Judgment Day and what it means for the company throughout the summer.
AnotherUniverse.com
Here's a wide-ranging one from Another Universe's website from January 1, 1997:
[Special thanks to Rob Messick and Greg Williams of https://gregesis2.wixsite.com/
Monday, September 18, 2017
Weekly Reading: Judgment Day Sourcebook
Published by Awesome Entertainment in May 1997
The cover:
Title: None (as far as I can tell)
(As always: Alan Moore's Awesome books are currently out of print. There are a number of ways to read them, which can be found on the How do I read Moore's Awesome works page.)Welcome to Judgment Day. We're going to start with the little-read Sourcebook story, which acts as a kind of prologue. This Sourcebook was distributed exclusively by American Entertainment, a company that specialized in variants and signed issues, so you had to buy $10 worth of comics from them to get this for free (meaning not many people did).
It features a Rob Liefeld cover featuring Agent: America (I think). From my reading of Awesome's run on Fighting American, I'm pretty certain this isn't supposed to be Fighting American, but the Agent: America (check out the shield) character he created . You know what, it's just a cover, so I'm just going to move on.
Inside, we get a six page story entirely illustrated by Chris Sprouse. Here it is, so you can read it if you haven't:
As we've talked about before, for Moore, gods really exist, but the only way they exist is as stories. The more power we give those stories, the more power they have over the real word. And Judgment Day is all about stories.
We also have Moore's view as time as a fourth dimension, where everything has already happened, but we just can't see very much of the fourth dimension. But to him, fate is already written.
In his throne room, Hermes is calling everyone that ever was and ever will be to hear his story that will span from the dawn of the world to the end of time. It includes every story imaginable, from comedy to tragedy.
I believe his use of the phrase "shades" alludes to Plato's allegory of the cave, which suggests that what we see are just representations of actual things. There's an idea table, and all other tables we see are just shadows of that table. So, everyone in this story is just a representation of the ideal or archetype. But I could be reaching.
Moore uses the final line about "All Fires" to show us a fire. We switch to a pulp fiction story from the 1930s. Three heroes are battling Dr. Lucifer (an unseen villain) before his headquarters explodes. We have The Fog (a Spirit or Shadow analog), The Phantom Aviator (a WWI flying ace) and Jon (also spelled John on the same page) Prophet. While Prophet was a Liefeld character from his Image days, Moore has reinvented him as a Doc Savage-style adventurer. In fact, if you imagine Sprouse's version here with a red t-shirt, he looks like another Moore-created Doc Savage-inspired adventurer.
Prophet passes an important package to the Phantom Aviator before he and The Fog seemingly die in an explosion. Prophet explains that the package is "the most important thing in the world" and it was given to him by Zantar (a Tarzan homage we'll meet later). Assuming you've already read Judgment Day, of course the package is Hermes' book of destiny.
Moore uses the line, "I'm afraid it's in the laps of the gods..." to go back to Hermes. I don't particularly think the transitions work very well, but they don't take much away from the story, either.
Hermes tells us that his story is fit for gods and has no beginning or end. It exists all at once, as the characters within live eternally as words. There is no past and future.
We then see the League of Infinity's Time Tower. This is a scene referenced in Supreme #52b (which wouldn't show up on comic stands for four months - good job Awesome), where the League (as adults) are coming down the steps to fight Darius Dax and run into another Future Woman and Giganthro as they are coming up from having testified in the Youngblood murder trial (which we'll get to in Judgment Day).
I don't know why one Future Girl is dressed in a uniform we've never seen before, but I'm sure it made more sense in Moore script. We get an interesting tidbit that the League first learned of Giganthro's existence from the murder trial and then we're back to Hermes.
Hermes tells us that his story twists and winds around itself, suggesting again that time doesn't move in a straight line. Within his story will be men and gods and whatever comes after gods. They're all caught in a "tale that is itself all tales." I'm not sure how much more obvious Moore could have been about the book of destiny.
We're then onto the old west, meeting some characters who will be important to the Judgment Day story: Nighteagle - the Native American shaman who is the master magus of his time and The Brimstone Kid - a cowboy who supposedly made a deal with the devil to shoot so fast.
They're talking about having left Kid Thunder to confront Deliverance Drue (which will happen in Judgment Day) on his own. Nighteagle seems to understand that everyone's story has already been written, suggesting again that the magic in the Awesome Universe is based on Moore's idea of magic based upon the power of stories. Nighteagle is getting ready to communicate with a future master magus who is summoning him to testify in the trial, which we'll see later.
Back to Hermes. Here he's getting into the power of stories. Men fear what they worship, no matter if it's a god or a lover. There's a nice line about how "they fear the altars where they bend their knee," linking praying in a church with getting engaged to a fiance. He then talks about how people should fear any stories that they study intently and give power to (such as the Bible), because when we give them power, they have the power to cause plagues, war and killing.
We then switch to an accident at a beach. This probably happened in the '80s or early '90s and shows a young Leanna Creel after having an underwater accident, where she received her power over water to become Riptide. Her mother reveals that her father knew this would happen (he being Storybook Smith, as we'll see).
Then back to Hermes. He's telling us to beware stories that gods tell (like this one he's already ensnared us in) because they trap everyone. What are our own personal histories if not stories within fate, with literary displays and endings we can't guess at. We go back over our memories, over and over, looking for new clues, even as we move on, heading toward our final day.
When we get caught up in the story, we forget the power words can have to change the world or even to kill. And with that, he looks directly at us for the first time in the story, making it a personal threat. It's a nice little trick to make the moment more powerful. And then Hermes leaves, flying away. And we see his empty throne, making us wonder if he was ever there at all.
It's a beautiful little thing, explaining Moore's basic idea of magic and fiction and time. The rhyming of Hermes is a nice touch. The little scenes for the other characters don't add a ton, but are nice additions to the Judgment Day story. (Some day I might cut all the pieces together into a chronological story and see if it reads any different from the way Moore cut it up.)
So the only question remains, is it necessary, and if so, was it right to publish this way? I would argue that the Hermes part is very much necessary, as it's a beautiful explanation for the entire series. It adds flavor and depth and with the Chris Sprouse art, it just looks beautiful. I would feel that Judgment Day would be lesser without it. And yet, later when Checker published the trade, they left it out for some reason.
After this little story, we get a note from publisher Jeph Loeb and then samples of Moore's Judgment Day script (which, I'll deal with as we get to those portions of the story), and Rick Veitch's character designs (some of which we saw here and some I'll post later this week). It's a nice little package and worth finding.
I wrote up some annotations for this story, which can be found on the annotations page. As I'm doing these on my own, I welcome any suggestions on them.
As an added bonus, you can see Sprouse's sketches and layouts for this story below (which I stole from the always wonderful Alan Moore World blog):
























