An ashcan is usually a smaller, black-and-white preview, that often ended up in the trash (or ashcan). Some collectors have gotten into collecting them. Somehow I doubt this one will ever be worth anything, but it is cool to see some of the beautiful art produced for the series in black-and-white.
Welcome
Having gathered quite a bit of information about Moore's Supreme and Awesome runs, I decided to create a home for the forgotten Awesome. Over the course of a year, I put it all together here.
Each week I did a main "Weekly Reading" post that was a read-through of that issue. I followed that up with a couple of other posts about topics from that Weekly Reading or whatever else I came up with to talk about. You'll find the lost Youngbloods in the Youngblood section and the fan-edit of the last Supreme in After Awesome.
Below is the archive of posts broken up by book. Thanks for checking the site out!
Book 1: Supreme: The Story of the Year
Book 1: Judgment Day
Book 3: Supreme: The Return
Book 4: Youngblood
Book 5: Glory
Book 6: After Awesome
Book 7: 1963
Book 8: Night Raven
Book 9: A Small Killing
Friday, September 29, 2017
Judgment Day ashcan
An ashcan is usually a smaller, black-and-white preview, that often ended up in the trash (or ashcan). Some collectors have gotten into collecting them. Somehow I doubt this one will ever be worth anything, but it is cool to see some of the beautiful art produced for the series in black-and-white.
Wednesday, September 27, 2017
Judgment Day script pages: Alpha
Monday, September 25, 2017
Weekly Reading: Judgment Day Alpha
Published by Awesome Entertainment in June 1997
The covers:
Title: Heroes, Heroines & Homicide
(Judgment Day is currently out of print. There are a number of ways to read it, which can be found on the How do I read Moore's Awesome works page.)Judgment Day is upon us.
As I've mentioned elsewhere, Moore wrote Judgment Day to coincide with the end of his first year on Supreme, but delays on Supreme pushed that back toward the end of 1997. But comics companies like to do their big crossover event in the summer to boost sales, so Judgment Day started well before Moore meant it to.
Awesome didn't invent the idea of variant covers, but certainly pushed it to an extreme, as we can see with the five for this issue (just wait until we get to Youngblood). I'm not even fully certain I've found all of them to post above. That, combined with the odd issue numbering (the miniseries will be numbered Alpha, Omega and Final Judgment), made it difficult to know what a reader was supposed to buy to follow the story. Delays would push Final Judgment back a few months, which only made it worse.
One last bit about the covers. Note that three of them feature Agent America (it's probably not Fighting American - note the shield) and one completely replaces Agent America with Die Hard (copyright concerns?).
Anyway, the story starts with Mickey Tombs, the Australian Youngblood member known as Knightsabre comes stumbling back to Youngblood headquarters in Washington, DC, drunk from celebrating his 30th birthday alone. He stumbles past Sentinel, who is on guard duty and scribbling away at something.
Mickey's depressed because he's got no mates and also because he hasn't gotten laid in a while. Mickey decides to see if Leeana Creel, also known as Riptide, might be up for some fun. He enters her apartment, but the lights don't work and no one answers his call, so he assumes she has gone down to maintenance. Despite the damp carpet, he lays down in her bed and starts drifting off to sleep.
There are a few interesting things. He mentions that his name isn't really Tombs and that he thinks about his dad.We'll get more into that later.
The main story is being drawn by Rob Liefeld, creator of Youngblood and the owner of Awesome Entertainment. A lot of people don't like Liefeld's art. Personally, I don't mind his art, though he's not a personal favorite and it's only rarely that I think the art gets in the way of the story, so if you're looking for someone to bash the art, sorry.
And then we get our first historical flashback, to 1868AD in the old West. Gil Kane, well known for his Western comics, draws these pages and they are gorgeous. The Brimstone Kid and Nighteagle, who we saw talking about this very meeting in the Sourcebook, note that a storm is coming, and riding fast in front of it is another Western hero: the masked Kid Thunder.
Kid Thunder shows them an item (we don't get to see) that he took as payment from the puritan Deliverance Drue, who is now chasing him to get it back. Both Nighteagle and the Brimstone Kid can feel the powerful magic coming from the item and take off, leaving Kid Thunder to deal with Drue and the storm.
Thunder says he thought about meeting up with Lady Lash (we'll meet her in Youngblood) or Bill Kickok, but it's too late. He decides to make his stand in a nearby cave. He sees Drue approaching through a telescope, but Drue spots him, too.
Drue wants back "that source of life eternal cruelly taken from me!" Drue vows to bring his wrath down upon Thunder and his children. Moore clearly has fun writing for these wide-ranging characters, and this line from Drue is so great: "The mills of God grind slowly, but they grind exceedingly small."
Back to 1997 and Tombs is waking up in a pool of Riptide's blood. The other Youngblood are there trying to get answers for Leanna, whom Tombs didn't even know was dead. They lock up Tombs and Vogue and Badrock discuss what to do next. Vogue notes that with their celebrity, this will be covered as a media event, "...an ancient drama acted out by beings stepped from legend."
One complaint about Judgment Day is some of the modern dialog is overly arch like that example. There's a case to be made that Moore was overdoing it on purpose, as we'll understand at the end of the series, but I don't know. I think it might have been that the transitions were too much to make his normal technique of using a bit of dialog from one scene over the start of the next scene work, and he stretched the language too far.
Anyway, we're now in the year 436AD with Bram the Berserk (an obvious Conan analog), drawn in detail by Stephen Platt. Platt's a good choice for the detailed-work necessary to convey the feeling of Conan, and the blood flows freely on these pages.
Bram and his allies are attacking the castle of the warlock called Magnar. Bram has an inside man in the blue-furred troll Bartelmew, who promises to betray Magnar for his freedom. Magnar is ready for Bram: "Thus, it shall be your meagre brains my goblin devils guzzle from the polished chalice of your skull in their appalling revels underground this night!" I haven't read enough Conan to know if this is how they talk, but there's not quite the same spark about the dialog here as in the Western story. For me, this flashback doesn't work as well, as there isn't much that separates it from a Conan clone. There's no winking or any sort of new sensibility. It needed something more to pop.
Anyway, Magnar is betrayed by Bartelmew: "I took the liberty of rewriting our contract somewhat." Bram slices the warlock in two and then reaches for the most powerful object in the keep. "The images upon it seemed to move, and speak with him. It's worn and burnished edges glowed with destiny."
Of course this is Hermes' book of destiny, which is what this whole series is about. But we don't find that out until later.
Back to 1997. Shaft, one of two team leaders, is debating with Vogue about calling the police to deal with the homicide. Sentinel shows up and Jeff decides to call the only superhero cop he knows. "It's a fairytale gone wrong: the princess is dead, the knight is under suspicion, and we've got nobody left to turn to... except the Dragon!"
But we don't transition to the Winter Knight, which would make sense, we transition to 1943AD to Battlin' Baron and his Roarin' Roghnecks. We're now in a Nick Fury or Sgt. Rock war comic, and Keith Giffen draws it as an homage to Harvey Kurtzman and his EC Comics war stories.
Baron is setting out to take on Rommel's Afrika Korps, but their ally, the Phantom Aviator (also seen in the Sourcebook) has been hit. Baron decides to leave his youngest soldier with the aviator. The aviator tells the youngster that the Nazis are going to shell their location in five minutes and gives him a package and tells him to go just as an explosion throws the soldier.
Back to 1997. Erik Larsen's the Savage Dragon has shown up and tells Shaft that the legal community doesn't want to deal with superhero crimes and is willing to let the superhero community deal with this on its own. They decide they'll need to set up their own courtroom.
Meanwhile, Graves, Youngblood's government liaison, has gone ballistic over the situation. So Die Hard suggests bringing in some of The Allies and other superheroes.
And then we're in 1918AD in a darkened jungle in the Congo as Zantar (maybe a little too close to Tarzan, eh, Alan?), white god of the Congo, breaks up a native ceremony honoring the corpse of an explorer clutching a package. Adam Pollina's art has a nice, quick feeling about it, that makes this flashback fun. Moreso than the writing, where the best part is probably this line: "The superstitious tribesmen were no match for Zantar's keen intelligence, bestowed on him by centuries of noble Anglo-Saxon breeding." Um...
Anyway, Zantar grabs the package, screams like the white lions who raised him, and disappears back into the jungle.
Back in 1997, Youngblood has approached Supreme about hosting the trial at his Citadel. Die Hard has found a judge who helped The Allies back in the '60s to try the case, the former Lady Day will be for the prosecution and Toby, the Fisherman's sidekick Skipper, will be for the defense.
Toby asks for the synthetic Die Hard's visual memory banks. Sentinel mentions to Shaft that he has a bad feeling about how things are turning out when we switch to 530AD, where we meet Merlin, who is entrusting Camelot's treasurers to the Winter Knight, including the source of King Arthur's strength and wisdom.
Dan Jurgens draws this tale, but he doesn't have the right feel for a knight's tale (shouldn't it have a John Bolton feel?). Nor does this story say much, as the Knight flees from the falling Camelot, besieged by ogres and a dragon. He makes short work of them, robbing the flashback of most of its vitality.
Then back to 1997. The judge is ready, as are the lawyers. The prosecution vows to put up a strong case. Toby leads Shaft and Sentinel to the Citadel stadium, which will be the courtroom. He explains that they need all the space, as he's got so many witnesses. Sentinel wonders why he needs so many witnesses, when this is just a Youngblood affair. They go in and see row after row of heroes standing over a cuffed Knightsabre.
And that's where we end. Next: The Trial!
When I first read this story a long time ago, I remember having no clue what was going on. All these years later, I can see exactly what Moore is doing, but can also see how he wasn't entirely successful doing it.
The main story, other than the arch dialog, seems to work pretty well in this first issue, with its mystery of the killing and how they're going to handle the trial. Once we get into the trial, I'll want to talk about courtroom dramas, but we're not there yet.
Really, I think Judgment Day works or doesn't work based on its flashbacks. Clearly Moore was continuing the techniques he had developed and used so effectively in the Story of the Year Supreme issues, but to less successful results.
Unlike with Rick Veitch, who can do everything well in Supreme, Judgment Day has so many artists, and some are going to be better at pulling off their eras than others. While Gil Kane makes the Western stories beautiful to look at, Dan Jurgens doesn't do much with the Winter Knight.
But I shouldn't just pick on Jurgens. The real problem with the flashbacks is that Moore wrote the flashbacks in Supreme to work as standalone stories, usually giving them eight pages to breathe and have a narrative that works on its own and then additionally with the rest of the issue. Here, artists are given two pages, no dialog, and mostly replicas of captions from old comics. Without being their own stories, they aren't that interesting. I think that's why the four-page Western story works better than the two-page war story. For what Moore wanted to accomplish, he needed a bigger palette, and I don't know if it was Awesome or his own decision that hobbled him here.
I also wonder why more wasn't done to make the flashbacks feel like those old stories, the way they handled production on the Supreme flashbacks. The Supreme flashbacks were free to be black and white or to look yellowed or have bad four-color press dots. Why didn't they keep up the trick of knowing that this is a collection of comics? I wonder if that was Moore himself, or because Awesome made this miniseries the central focus of the company and they didn't want it to feel or look old. I have no evidence of that, but it's something I wonder about.
That said, there's so much going on in Judgment Day and some truly wonderful bits, that I think it mostly works. But I'll get into that more as we go.
Anyway, I'll have more to talk about this last page and much more in posts later this week. As always, please check out the Annotations Page, for all of the details and references that I completely missed.
Friday, September 22, 2017
A universe of characters - part 2
Wednesday, September 20, 2017
Alan Moore on Supreme, Judgment Day and selling out
The first appeared in Combo Magazine #29 in June 1997. In it, he talks about his work on Supreme and what he was attempting to accomplish with Judgment Day and his plans for the other series (I didn't know that he didn't plan to write all of the other series he had proposed).
It's one of the few interviews he gave about Awesome (well, at the time, they were still talking about it as Extreme) before the company went under and he would speak about Awesome in the past tense. In a lot of interviews he's given in the years since, Awesome always gets a slight nod between From Hell and the ABC books, if it gets mentioned at all.
I've spoken before about how Moore, during this period, seemed much more optimistic about superheroes and the comicbook industry in general, and I think this is a good source for that belief. Rather than just being critical of the loss of other genres and other styles of writing, he has decided to put his weight toward trying to dust them off and recreate them.
And I love the answer he gave to the sellout question.
Alan Moore: Ready to pass Extreme Judgment
One of comic's hottest writers prepares to jumpstart the Extreme Universe with Judgment Day
Overstreet's Fan magazine
The second interview appeared in Overstreet's Fan magazine #23 in May 1997. In it, he talks a little more about the genesis for Judgment Day and how he hoped to pull all the threads of the Maximum/Extreme Universe together into a cohesive universe. (And I think that's a sketch for Jaguar Jack that we've never seen before by Rick Veitch up in the top left.)
park ... again.
Winners Squad/ JSA group of heroes. I mentioned to Eric Stephenson [Editor at Maximum] that if Rob wanted, in the course of Supreme, I could remodel the Extreme Universe and make it a much more coherent and dynamic kind of place." A ready-made Universe from the ground up? We' ll take it.
According to Alan, the whole deal went down something like this: "The title was Rob's idea, that was something that he liked. When Eric put it to me I said, 'Well yeah, it's a good enough title,' but it made me think immediately of some big, apocalyptic, end of the world-thing. As soon as I mentioned the words big apocalyptic end of the world-thing, I said, 'I'm already starting to yawn.' It made me feel weary, just the thought of another Big Apocalypse. Eric understood, but maybe it could be taken in a different direction so that it wasn't related to that. I thought about it awhile; it's ended up as the entire three issues, the centerpiece, will be a murder trial."
Moore, of course, is no stranger to revision take a look at what he's done to Supreme yet his work on Judgment Day will, literally, affect all of the Maximum Press titles. "Not only will I be writing Judgment Day itself, but I'm also working upon synopsis notes for how the various series that come out of Judgment Day should be treated. Long-standing books like Newmen and Youngblood won't be coming out of the same way they go in; they' ll be changed, revised, and brought into line with the
vision that I'm developing. The comic universe that I'd like to create." A Universe that, according to Moore, has been lost in the continuity-less world of the '90s. "It struck me that I could come up with something that was interesting and dynamic and also allowed for a greater range of possibilities to grow out of it. Something that opened up a Comic Book Universe the way that used to be more open back in the '40s, '50s, and '60s. Back then superheroes were part of the market, but there were also
Western books, Humor books, Romance books, Supernatural books, War books, things like that. Any conceivable genre have got its place somewhere. I think that that was better, so I'd like to create a fully three-dimensional Comic Book Universe that allowed for some of those possibilities."
Comics Buyer's Guide
Another interview appeared in Comic Buyer's Guide #1229 on June 6, 1997. It's followed by an interview with Rob Liefeld about how he had just finished his Marvel Heroes Reborn run and was jumping back in to do Judgment Day.
Alan Moore has been delighting comics readers for a decade and a half, notably with his run on DC’s Swamp Thing and The Watchmen. Swamp Thing led to a more intellectual approach to American comics and paved the way for DC’s Vertigo imprint. On the other hand, The Watchmen gave fans a revisionist look as characters, its impact is being felt in the comics business on a daily basis.
These days, Moore’s sensibilities are on display monthly in Supreme, where he has been developing the character for nearly a year. His exploration of Supreme’s past has prompted a look into the past of the entire history of that universe. This exploration will take place in the pages of Judgment Day, the upcoming mini-series of which Moore is the chief architect.
CBG: Judgment Day is a turning point for the Extreme universe. Explain a bit behind the thrust of it.
Alan Moore: I was talking, while doing Supreme, to Extreme Editor Eric Stephenson about how, as it turned out, while telling the back history of Supreme, I was also filling in a lot of back areas of Extreme continuity. I was making them up as I was going along but filling them in, nonetheless. I suggested to Eric that, if Rob Liefeld wanted, I could pretty well overhaul the entire Extreme universe as I was going along.
Rob thought I should condense my ideas into a three-issue mini-series. The mini-series would help create a new Extreme universe by filling in previously unmentioned bits of its history. Rob was stuck on the title Judgment Day, but I wasn’t so sure, because it sounded like another apocalyptic story—and, in comic books these days, the apocalypse has become a trifle dull. The end of the world happens every couple of issues in one comic book or another. We decided to see if there were any other connotations we could investigate in terms of a Judgment Day story.
I thought that maybe a court trial might work, as it’s a tried and tested vehicle for a story. I thought I could use that device as a framework and that I could come up with a murder case that allowed for evidence to be called for which would fill in, in flashbacks, this panoramic story of the Extreme universe stretching back to the formation of the Earth. And that is basically what we’ve done. I’ve finished the story, and we’ve got it to all fit into the three issues, and we managed to compress this staggering sweep of history into about 96 pages.
CBG: What was your biggest challenge?
Moore: I suppose it was the sheer complexity of trying to imagine a coherent comic-book universe from its place in the present day—and also its history, which can stretch back to the caveman and beyond. I tried to come up with a completely rounded history of the Extreme universe, stretching into all these previously unexplored places, and at the same time creating a universe that had elements of it that are regarded as necessary, things that should be in there in comics: the kinds of characters, the range of characters, the range of stories that I think comics ought to be able to represent.
I was trying to design, to some degree, my dream mainstream comics universe, something that was able to contain stories over an incredible range of different genres or situations.
For me the biggest challenge was trying to keep all that straight in my head and to tell Judgment Day as a three-issue mini-series that had a beginning, middle, and end. Also, I had to keep in mind the big picture of this universe and how it would operate, once it was up and running.
CBG: How has it felt having basically carte blanche to create your own comic-book universe?
Moore: It’s been a lot of fun! It’s always something that I used to fancy doing back in my mainstream days at DC, but back then I never got the opportunity, because there was a universe in place already.
This is the first chance I’ve had to do it, and it’s been great to see these characters realized. First, the initial sketches by Rick Veitch, because he designed a lot of them, were all wonderful little character designs. They look totally archetypal yet are completely new. They’re sort of recognizable, but you’ve never seen them, which is a great quality.
Also seeing some of the artwork come in, which are some wonderful treats. For example, we’ve created a slew of Western characters as part of Judgment Day. The section in the first issue pertaining to those characters—Kid Thunder, The Brimstone Kid, and an Indian sorcerer called Night Eagle—were drawn by Gil Kane. I didn’t realize until I got the artwork back that he’d be doing it, and I have to say after seeing it that it’s the best artwork I’ve seen Gil Kane do in years—and that’s coming from a big Gil Kane fan. It’s perfect! It looks like he had a ball doing it, and it’s just brilliant stuff.
These two or three pages of Gil Kane are going to be worth the price of admission alone, as far as I’m concerned. It’s been fun watching these characters materialize. There’s been a great deal of pleasure being able to repopulate a comic landscape that for the past 15 years or so has been stripped down to nothing but super-heroes. What will come of it, I don’t know, but the early response has been warm, and I’ve had a lot of fun doing it.
CBG: The mini-series itself has a variety of top-flight talent working on it. Would you rather have had one artist in order to maintain a consistent style of storytelling?
Moore: No, I don’t think so. I think it was me who suggested getting different artists in to handle these different flashbacks and inset periods. The thing is: If we’ve got one artist doing the whole of Judgment Day, he either has to be a very, very versatile artist or you wouldn’t be able to get the kind of difference in styles that evokes these different types of comics.
For example, in the first issue, there’s a Western sequence drawn by Gil Kane, there’s an excellent looking barbarian sequence drawn by Chris Sprouse, and Adam Pollina’s done this wonderful little jungle man two-page sequence. All of these artists bring a certain style to the genre, and they’ve been chosen because they can do it very well. It will make these flashback characters seem more real—giving them a sort of history and a visual identity, as if they were characters that had a long published history.
We’ve gotten Todd Klein to do a lot of really neat logos for the characters.
It’s just all part of creating the illusion of this sprawling back history of characters. I think the result will be better than it would have been if it had been done by just one artist, because it has been planned to be worked on by a number of hands. Rob Liefeld will provide the frame and the background for the story by handling all the courtroom and present-day sequences.
CBG: What’s it like having Alan Moore revamp your entire universe?
Rob Liefeld: It’s going great, actually. He’s full of such cool ideas and he’s always sending us great stuff. Everyone’s having a good time, seeing what he comes up with next. Some of the revamps he’s done are really great—so great, in fact, that we’ve got to get together really super teams to be able to pull off his vision. I’ve never seen him this enthusiastic, he’s just burning up the fax machine with new ideas.
CBG: After more than a year of dealing with another company’s characters, is it nice to be back working on your own again?
Liefeld: Going to work on the “Heroes Reborn” stuff was a kick, but you don’t know how much you’re going to miss your own stuff until you go back to doing it. It made me say, “Wow, I’ve been neglecting my kids and I’ve been a bad parent.” [Laughter]
I’ve said it before: Going back to Marvel was boot camp. When we went back to Marvel, I heard it was for all kinds of reasons, from money to whatever. For me, though, I was lost and hadn’t made a deadline in a long time, and I knew that this project would make me challenge myself and that I would have to get my act together again.
A lot of people told me when the deal with Marvel was going south that I’d had my time with these characters—and to just let it go and get back to my own characters. Judgment Day was coming up, and people suggested I throw myself into that project full steam. So far, it’s been a really great experience. The other day, I was dropping off pages to my inker Jon Sibal and said, “Isn’t it cool working on Shaft, Die-Hard, and all these other characters we haven’t visited in a long time?”
It was a matter of going back to the characters after six months instead of after 12. It’s just business. I was terrified that I wouldn’t be able to do my own six-issue arc, ending with the Cable appearance. Once I did those, I felt my original commitment as laid out to the fans—that I would do six issues—was adhered to.
I feel sorry for the guys who had to work on those other issues who won’t have their stuff published now. The Stephen Platt stuff on Cap was the most gorgeous he’s ever done, and I’m sorry for him that the fans won’t get to see it. We offered the story to Marvel and were told, “No, thanks.” Marvel just felt some absurd need to turn its back on the most successful thing it had in years.
CBG: Will the advent of Awesome Entertainment have any bearing on the post-Judgment Day Extreme universe?
Liefeld: Every year we do a crossover at Extreme, and this year (given our separation from Image Comics), I didn’t want to do another crossover.
We approached Alan, and the result was Judgment Day. The thought was that Judgment Day was going to be the door that leads the fans into the new company. When judgment Day is done, Alan will have built a new foundation that will serve as the platform for everything we’ll be doing at Awesome.
CBG: What comics do you think will come out of the aftermath of Judgment Day?
Liefeld: Right now, Alan has written the first 24-issue outline of a new Youngblood series that will probably not be called Youngblood.
Then, he’s done the same the same thing for Glory, The New Men, and a series called The Allies. These treatments he’s written are just the coolest things to read; his Youngblood, for example, is just Awesome! All of the things that he’s done are terrific, and we’re putting together the teams we feel will work best on each of these series.
We certainly don’t want to rush these things out. We want to do a small line of comics with Awesome, whereas at Extreme we were doing 25 titles at one point. I want to get established names working on these comics—with very high production values—and just do a little line of really good comic books.
The marketplace doesn’t want a big line of comics and it will reject them.
CBG: Where does this leave you personally, now that you’ve been able to stay of your post-“Heroes Reborn” roll?
Liefeld: Right now I’m considering one of the Alan Moore project, because it really gets my creative juices going, but I’m not going to say which one right now.
I keep telling myself that I’m going to do something new, but I really want to do my own characters again. Creatively, it will be a gas, and it’s got lots of fun and great ideas behind it. I read the concepts and the breakdowns by Alan and say to myself, “These are the kid of comics I liked as a kid; I think I should give one a shot.”
What “Heroes Reborn” taught me was that, if you’re not going to be monthly, don’t expect to get any results. The kids want you monthly and on a regular basis. I think it was something I definitely got away from while I was at Image. I feel as though I’d be a fool if I didn’t jump right back in there. There’s a lot of guys in this business who want to use comics as a stepping stone to do movies and cartoons, and, oddly enough, I’ve been accused of that.
I continue to draw comics because I love comics. I love the medium and I love drawing pictures, and I think I’m supposed to do that, not make movies or cartoons. I look at Judgment Day, and it’s gorgeous! The Adam Pollina pages, the Ian Churchill pages, the Dan Jurgens pages, these awesome Gil Kane pages, the Steve Skroce stuff, the Chris Sprouse pages: It’s all just fantastic!
It’s Awesome’s initial launch title, and I think it will really set a tone for the company. It’s the greatest writer in comics’ history put together with the best team of artists available. It means a lot for the company and a lot for the characters, as well. I’m just really excited about Judgment Day and what it means for the company throughout the summer.
AnotherUniverse.com
Here's a wide-ranging one from Another Universe's website from January 1, 1997:
[Special thanks to Rob Messick and Greg Williams of https://gregesis2.wixsite.com/